

You can simply take a look at various random files and check out what they do. Do not be surprised –you will get about 500 results! Yes, it is an impressive number however, little by little you will learn to recognize which files you need and which ones can be ignored.

The next step will be to go to your “extracted resources” folder and type in ‘drink’ in the search window.

You are about to create your first mod! So, here is an idea… You probably know what it’s like when Sims stop an action you’ve directed them to do so that they can get a drink….sometimes they are not even thirsty! How about we prevent this kind of nuisance by making a “no auto drink” mod? Let’s start with creating a new folder inside the “Mods WIP” folder and calling it… yes – “No Auto Drink”. It may take approximately almost 10 minutes – enough time to get a coffee or a snack. This is going to take quite some time – don’t worry, it’s perfectly normal, just have some patience please. Click on the export button and then choose the folder that you wish to export the files to (in the example it’s called the Extracted Resources for example). Be sure to tick the “use sub-folders” and “extract all” boxes, and do not tick the “use EA naming” box. Start by launching S4S and then click on the tools tab and choose “extract tuning”. Now it’s time to extract the necessary resources from Sims 4. –Patch 9_24 (this is the date of the latest patch)

Below you can see the structure of my mod-making folder, the uppermost line is the main folder: You are going to see an example of one such folder, however, set yours up in a way that makes sense to you. You should also create sub-folders inside it. Sims 4 Studio (S4S) download the beta versionĬreate a folder dedicated to mod making. In the next later tutorial we will explain how to check your mod after an update and make sure it still works. This is going to be a simple and easy step-by-step tutorial, so once you’ve learned everything, you will be able to make a mod even if you have never tried it before. Today we are going to learn how to create a mod.
